A comprehensive review of the game It Takes Two and whether it's worth watching.

A comprehensive review of the game It Takes Two and whether it's worth watching.

Alright ya man, let me tell you from the start… It Takes Two isn’t just a game you play for entertainment and khalas. La2, this game hits different. It’s one of those titles that sneak into your heart without permission, make you laugh, stress you out, then teach you a lesson about relationships and teamwork—all while you’re smashing enemies, jumping puzzles, and fighting vacuum cleaners that are angrier than electricity bills in summer.

The game is developed by Hazelight Studios, led by the always dramatic and super-energetic Josef Fares (the guy who shouted “F*** the Oscars” on live TV… ayywa da n!). And honestly, the guy wasn’t exaggerating. This game IS a masterpiece, not just a nice co-op experience.

In this review, I’m gonna take you through the gameplay, story, visuals, emotions, mechanics, pacing, characters, and why this game deserves every award it got. And I’ll talk to you in a friendly Egyptian-flavored English tone… the kind you’d hear in a WhatsApp voice note at 3AM.


So grab your tea, relax, and let’s deep-dive into one of the best co-op games ever created.


A comprehensive review of the game It Takes Two and whether it's worth watching.

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Story Overview – Simple on the Surface, Deep Like El-Mahshy Inside

  • The story starts in a typical house with a not-so-typical problem: a married couple, May and Cody, are on the edge of divorce. Like… it’s not working. They’re tired, they’re fighting over responsibilities, and they’re both stressed—ya3ny like 90% of adults.
  • Their daughter, Rose, is a sweet kid who doesn’t want them to separate. She wishes they’d fix things… even though she’s too young to actually understand how relationships work. Through a magical twist (and a bit of dramatic crying), May and Cody suddenly find themselves turned into tiny dolls—one made of clay, the other of wood.
  • Right from that moment, you know your entire adventure is not gonna be normal.
  • They meet Dr. Hakim, a talking love book with more energy than a shaabi singer on stage. He's chaotic, loud, and he’s literally the one pushing them to fix their marriage by forcing them into insane challenges. He's hilarious but also wise in his own way… kind of like that one uncle who gives horrible advice but occasionally says something that actually makes sense.
  • Throughout the story, May and Cody travel through crazy worlds—each representing a part of their life, their memories, their problems, and even their dreams. The storytelling is full of humor, sadness, chaos, and heartwarming moments. And wallahi, even though the game is fun and cartoony, it hits deep.

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Gameplay – The Real Star of the Show


Listen, forget everything else… the gameplay in It Takes Two is LEGENDARY. Like honestly, I felt the developers said:

"Ya gama3a, let’s create a game where every 15 minutes we change mechanics completely so players don't breathe."

And guess what? They succeeded.


1. Co-Op Only, Baby


This is not a single-player game. You can’t even start it alone. The whole design is built for two players—it literally takes two. The puzzles, the moves, the fights, everything needs both of you to work together.

Sometimes you’ll feel like:


— “Bro, we’re geniuses!”

Then the next minute:

— “Enta bt3ml eh?! Don't fall again ya 3m.”


And that’s the beauty of it.


2. Constantly Changing Mechanics


  • One chapter you have a hammer and nails.
  • The next you’re using magnets.
  • Then you’re controlling time.
  • After that you’re shrinking and growing.

The game NEVER repeats the same mechanic for too long. It treats players like they have ADHD (and maybe we do). Every section feels like a new mini-game.


3. Platforming Done Right


The jumps feel smooth.

The movement feels precise.

The level design? Straight up insane.


Like bro… you’ll find yourself sliding on ice, jumping across clocks, running away from giant squirrels—it’s wild.


4. Mini-Games Everywhere


Throughout the game, there are optional mini-games where you go 1v1 with your partner. Honestly, these mini-games alone feel like a whole separate experience.


You’ll play:


  • tug of war
  • whack-a-Cody
  • snowball fights
  • chess

and many more random-but-amazing challenges

These are perfect for couples, friends, siblings… or anyone who enjoys screaming at the person next to them.


5. Boss Battles


Every boss feels unique—no repeated patterns, no boring fights.

You're always doing something creative:


flying a plane


controlling a toy


escaping death traps



These bosses feel like something straight out of Pixar mixed with pure chaos.

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Visuals – Pixar, but Make It More Colorful


The graphics in It Takes Two are stunning. I know it’s not hyper-realistic like AAA titles, but it has a style that immediately grabs your heart. Everything feels alive:


  • the toys
  • the garden
  • the snow village
  • the space world


The colors pop, the lighting is smooth, the animation is clean. And the world design? Chef’s kiss.

One thing about Hazelight… they know how to mix emotional storytelling with magical visuals. You’ll feel like you're playing inside a Disney movie but with Egyptian-level sarcasm in your brain.

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Characters – Small Dolls, Big Emotions


1. May


She’s the more serious parent. Career-focused, tired, stressed, barely finding time for herself or her family. She’s mature but closed off emotionally.


2. Cody


He’s the more relaxed, fun-loving, creative partner. Loves gardening, loves dreaming big, and he’s a bit childish sometimes.


The two make a great contrast… and that’s why their conflict feels real.


3. Rose


The innocent kid who unintentionally triggers this magical chaos.


4. Dr. Hakim


This dude is… wild. He’s loud, annoying, funny, dramatic, wise, and insane—all at the same time. But he pushes the story forward.

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The Themes – The Game Is Funny, but the Lessons Are Real


Even though It Takes Two is full of jokes and fun gameplay, it tackles real-life themes like:


  • communication issues
  • stress in marriage
  • work-life imbalance
  • parenting struggles
  • emotional detachment
  • forgetting how to enjoy life



The game gently reminds you:

"Relationships need effort. Both sides need to work. It literally takes two."

And honestly? That hits home.

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Level Highlights – The Best Chapters Ranked 


Let me share the levels that honestly blew my mind:


⭐ 1. The Tree Level

You’re fighting a whole army of squirrels who act like they're part of a resistance group.

There’s a plane fight where one of you flies and the other fistfights a squirrel like it’s Mortal Kombat.


⭐ 2. The Garden


A full fantasy world where you face monsters made from plants… and Cody’s love for gardening becomes your weapon.


⭐ 3. The Space Level


May gets gravity boots, Cody gets a space gun, and the whole level feels like a mini sci-fi adventure.


⭐ 4. The Snow Globe


This is the most emotional chapter. Beautiful visuals, relaxing music, and a reminder of happier memories.


⭐ 5. The Toy Castle


The toy knight, the little mini-soldiers, the magic vs. hammer combo… everything here is perfection.

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Length, Pacing, and Replayability


The game takes around 12–14 hours depending on how much you explore and fight with your partner over stupid mistakes.


Replayability?

Top-notch.

Because you can switch roles—each character has different abilities.

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Why the Game Won Game of the Year


To be honest, it deserved it. Full stop.


It offered:


  • emotional storytelling
  • innovative gameplay
  • creativity in every corner
  • amazing co-op design
  • gorgeous  visuals
  • hilarious writing
  • and a strong message



You rarely find a game that balances all these elements perfectly.

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Final Verdict – A Game You MUST Play with Someone You Trust


If you have:


  • a friend
  • a partner
  • a sibling

or even someone you argue with a lot

Play this game with them.


It Takes Two isn’t just entertainment… it's an experience. It teaches you teamwork, patience, communication, and trust. And along the way, it makes you laugh like crazy.

This game truly lives up to its name.

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Conclusion


So ya man, to wrap it all up in this fully human, Egyptian-vibe, English-written giant review:


  • ✨ It Takes Two is one of the most creative, emotional, and beautifully designed co-op games ever made.
  • ✨ It never gets boring, never repeats itself, and constantly surprises you.
  • ✨ It hits your heart and your funny bone at the same time.
  • ✨ Whether you’re a hardcore gamer or casual, you’ll fall in love with it.


If you haven’t played it yet… wallahi you’re missing out.

Ahmed Ahmed
By : Ahmed Ahmed
Justin Bieber
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